Though the way the characters move and jolt around the screen really hits that perfect mark of silly, yet not excessive over-animation. Continuing on from Crash 3, the narrative is basically what you’d expect from a Crash title. Ok, ok let’s focus back on the positives, the cutscenes. It’s sometimes even more difficult than finding the actual hidden gems in each level… Crash 4’s ‘Saturday Morning Cartoon’ Feel What’s also super annoying is that when you’re looking for Crash’s iconic crates, a few of their locations will be way too far off the beaten path, or the game camera itself will hide them behind geometry that the majority of players would not even fathom to check. Often requiring 10+ attempts to collect everything and fully master a stage, even if you’re using a guide or are one of the elite Crash 4 players… Does that sound like fun? Yeah, probably not.Ĭan you see the box above? I had to angle the camera up just for a glimpse! No, but seriously, to sum up why it’s so bad is because it forces you to replay levels over and over. If you try and complete Crash 4, then this game will end you, Thanos-style. This is the one aspect of the game that I have a real problem with. And if you’re one of those completionist-types… Oh boy, do I feel sorry for you. What starts off as a breezy 6-8 hour main run, slowly warps into a countless hour 30+ hour affair. The unlockable side-scroller flashback levels, the side-character stages and the optional time-trials again further help change up the pace and increase Crash 4’s longevity. It’s these little touches that make the whole playthrough so N. But all in all, it’s these little touches that make the whole playthrough so N. Unfortunately, a few of the visual effects can become a little frustrating from time to time. That’s some ultra-cool presentation here. Whilst another contains a sonar-like effect that shows just enough visual information for the player to get by. One level starts off as a blank canvas, then suddenly has colours beginning to fly off and explode across the screen like an ink-wash painting. Verted stages completely stand out from the rest of the adventure. The devs at Toys For Bob even went the extra mile and threw in these awesome-looking visual effects and filters to make the N. Even More Platforming Goodness In Crash 4Īnother major aspect I loved was how all 43 levels could be replayed in remixed, higher difficulty versions. She can jump from wall to wall, grapple enemies from afar and fling herself through the stage with lightning-fast pace. Tawna was definitely my favourite though. Sure, it may take a second to adjust to their distinct abilities and form, but they’re such awesome inclusions nevertheless. It honestly makes me wonder why they haven’t been implemented the aforementioned features before.Įven the rest of the playable cast: Tawna, Dingodile and Cortex, never lose sight of what Crash truly is. It honestly makes me wonder why they haven’t been implemented the aforementioned features before. Easily cutting out a tonne of guesswork that other platformers would have issues with. The four mask gameplay debuts also act as great tutorials that slowly introduce their abilities at an even pace, before suddenly throwing the player in the deep end.
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